THE BIG BOUNTIES UPDATE! V0.4.0


Welcome or Welcome Back!

Quite the long list of patches today so let's get right into it - I did plan to push this update a bit later in the week, but I'd really like some feedback from all of you regarding the bounty bosses and the massive balance change that's a part of this patch. Give it a look, see what's what.

As usual, any player feedback will be marked with (steamhappy)

Bounties!

  • Added the bounties mode! This mode will be updated with new scripted bosses quite regularly. Pre-warning, the bosses are HARD and will require some deckbuilding to beat. Some tips for beating them are included in the bounties page when you select a boss.
  • Currently, three bosses are added, Zeus, Thoth and Agni. Get into the game and have a go! Eventually bosses like this will be used to get unlocks, special cosmetics and ultimately be part of the roguelike mode.

Balance Changes

There's a lot.

  • Nerfed Exile Dividend to now cost 7 mortis and require 7+ banished cards to draw 2 cards.(steamhappy)
  • Nerfed Quick Shuffle to now draw one less card and cost 15 mortis. (steamhappy)
  • Nerfed Efficient Filing to now reduce card cost by 2 instead of 3. (steamhappy)
  • Nerfed Slipstream Filing to now have a 20 requirement instead of 33 but only restore 1 mortis per turn and banish after play.
  • Nerfed Ongoing Investigation to now increase boss mortis by 3 instead of 4.
  • Nerfed Stamped Copy to now increase the boss' mortis by 2 instead of 6.
  • Nerfed Final Filing to now only draw one card.
  • Nerfed Time Theft to now cost 7 mortis and require 15 to play.
  • Nerfed Zero-Tolerance Policy to now burn and fog your whole hand and be banished when played.
  • Nerfed Refile and Reissue to now banish after being played but no longer cause a discard. (steamhappy)
  • Nerfed Carbon Copy to now banish after being played.
  • Nerfed Soul Bargain to now give 2 cards next turn instead of 3.

I'll be monitoring balance pretty closely, after playtesting, I believe this has indeed made the game harder, but admittedly a lot more interactive. Hopefully you feel the same, but always provide any feedback regarding the game balance.

New Cards!

Hot Streak - Boss gains 12 mortis, but burn the leftmost card in your hand.

Day at the Beach - You lose 10 mortis, but waterlog the leftmost card in your hand.

Gravedig - Add two Dead Draws to your hand. (A card that does nothing!)

UI/Tweaks:

  • There is now a "concede" button in the top right of every game window, so you don't have to wait to lose unwinnable games.
  • The deckbuilder now has the hover-over tooltips for cards on the right when building a deck.

Fixes

  • Fixed a bug that was causing system lockups rarely when repeatedly leaving the game window or in some cases where the game window was closed externally.
  • Fixed Hopeful Roll showing the wrong flavour text.

Quite the patch! Tell me what you think of the bosses - I'll be balancing them as we approach 0.5.0.

Till next time!

Files

FinalNotice0.4.0.zip 81 MB
2 days ago

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