THE BIG BOUNTIES UPDATE! V0.4.0
Welcome or Welcome Back!
Quite the long list of patches today so let's get right into it - I did plan to push this update a bit later in the week, but I'd really like some feedback from all of you regarding the bounty bosses and the massive balance change that's a part of this patch. Give it a look, see what's what.
As usual, any player feedback will be marked with ()
Bounties!
- Added the bounties mode! This mode will be updated with new scripted bosses quite regularly. Pre-warning, the bosses are HARD and will require some deckbuilding to beat. Some tips for beating them are included in the bounties page when you select a boss.
- Currently, three bosses are added, Zeus, Thoth and Agni. Get into the game and have a go! Eventually bosses like this will be used to get unlocks, special cosmetics and ultimately be part of the roguelike mode.
Balance Changes
There's a lot.
- Nerfed Exile Dividend to now cost 7 mortis and require 7+ banished cards to draw 2 cards.(
)
- Nerfed Quick Shuffle to now draw one less card and cost 15 mortis. (
)
- Nerfed Efficient Filing to now reduce card cost by 2 instead of 3. (
)
- Nerfed Slipstream Filing to now have a 20 requirement instead of 33 but only restore 1 mortis per turn and banish after play.
- Nerfed Ongoing Investigation to now increase boss mortis by 3 instead of 4.
- Nerfed Stamped Copy to now increase the boss' mortis by 2 instead of 6.
- Nerfed Final Filing to now only draw one card.
- Nerfed Time Theft to now cost 7 mortis and require 15 to play.
- Nerfed Zero-Tolerance Policy to now burn and fog your whole hand and be banished when played.
- Nerfed Refile and Reissue to now banish after being played but no longer cause a discard. (
)
- Nerfed Carbon Copy to now banish after being played.
- Nerfed Soul Bargain to now give 2 cards next turn instead of 3.
I'll be monitoring balance pretty closely, after playtesting, I believe this has indeed made the game harder, but admittedly a lot more interactive. Hopefully you feel the same, but always provide any feedback regarding the game balance.
New Cards!
Hot Streak - Boss gains 12 mortis, but burn the leftmost card in your hand.
Day at the Beach - You lose 10 mortis, but waterlog the leftmost card in your hand.
Gravedig - Add two Dead Draws to your hand. (A card that does nothing!)
UI/Tweaks:
- There is now a "concede" button in the top right of every game window, so you don't have to wait to lose unwinnable games.
- The deckbuilder now has the hover-over tooltips for cards on the right when building a deck.
Fixes
- Fixed a bug that was causing system lockups rarely when repeatedly leaving the game window or in some cases where the game window was closed externally.
- Fixed Hopeful Roll showing the wrong flavour text.
Quite the patch! Tell me what you think of the bosses - I'll be balancing them as we approach 0.5.0.
Till next time!
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Final Notice
Immortality is not a right. It’s a paperwork error.
Status | In development |
Author | themokujin |
Genre | Card Game, Strategy |
Tags | 2D, Creepy, Dark, Deck Building, Horror, Pixel Art, Singleplayer, Turn-based |
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