Fresh Cards, Roll Up! - Final Notice V038
Welcome or Welcome Back!)
Today's build went live on steam a touch earlier than the itch release, mainly because I'm still getting used to how steam operates. They sure do not make that upload process as easy as itch, I'll tell you that much. Anyway, we'll get right into it.
New Cards:
Hopeful Roll
Hopeful Roll increases the boss' mortis by a random number between 0-12, but it has a very small chance to crit, adding 50 mortis to the boss' total. And I do mean small, 1/1000!
A card for gamblers, truthfully, not much more to it, gives some direct damage potential and if you get lucky lucky there'll be a nice free win (probably) as a reward.
Line of Credit
Line of Credit lets you draw cards up to max hand size, 6, but increases your mortis by 3 for each card drawn. It's a more flexible Box of Demise, but costs you for using it. An upcoming bounty boss really likes playing the long game, so I figured this might be a good way to refuel if you're running into a dead end with momentum.
Flash Sale
Flash Sale discards your whole hand, but increases the boss' mortis by 3 per card, and lowers your own mortis by 3 per card, discarded. Meant as a real "oh, shit" button, the Flash Sale card can also be used by decks that love to stack a massive amount of cards in their hand as a potential finisher, or to hand sculpt while stabilising, to help avoid certain boss effects that would otherwise target your hand.
Fixes:
Previously, some of the cards were a liiiiiittle bit illegible if the names were especially long. I'd change some text for the sake of a UI update some time ago, and hadn't ever accounted for the fact it'd change card text too - my bad. This is now mended, so you can stop straining your eyes.
Also, some bosses, and especially an upcoming bounty boss, had an effect that increased the player's mortis per draw. Welp, that effect happened to carry over games. I've now fixed that, and you won't get bit for an effect you had a game ago.
WISHLIST ON STEAM!
(I'm going to have to type this a lot, I'm sorry, it's actually sorta important though so how about you just do a bro a favour and wishlist the game here. Thanks. Anyway, that's all I've got for you this time, there'll be an update in the weekend somewhere with some minor changes and a possible couple fixes, then we're full steam ahead for the bounty update in the middle of next week.
Till next time!
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Final Notice
Immortality is not a right. It’s a paperwork error.
Status | In development |
Author | themokujin |
Genre | Card Game, Strategy |
Tags | 2D, Creepy, Dark, Deck Building, Horror, Pixel Art, Singleplayer, Turn-based |
More posts
- Final Notice Hits Steam! - V0.3.71 day ago
- Maybe These Cards Are A Little Strong - Final Notice 0.3.62 days ago
- Implemented Player Feedback! - Final Notice V0.3.5.12 days ago
- Dreams and Void - Final Notice V0.3.5 Major Patch3 days ago
- Quality of Death - Final Notice V0.3.44 days ago
- Designing God - A Peek Behind The Boss Design4 days ago
- Creating The King of Olympus and The Domain of Dreams5 days ago
- New Cards And Next Week - Final Notice V0.3.27 days ago
- Softlocks Amirite? - Final Notice V0.3.18 days ago
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