New Cards And Next Week - Final Notice V0.3.2
Welcome and Welcome Back!
For 0.3.2 I've got a couple new minor card additions, a little bit of a progress report and "what's coming next" for Final Notice. There's some interesting things on the horizon, so I'll cover the new cards first and we can have a peek at upcoming changes together.
New Cards: Hoarder's Heft and Volatile Transmutation
Hoarder's Heft - The boss gains mortis equal to double how many cards you have in hand.
Hoarder's Heft was designed to give players some payoff for holding larger hands, it's especially useful in this game's version of control or "big" archetypes, that seeks to pack a lot of high impact, but high requirement, cards. As an example, you could stack 4 of these along with a fist of permanent modifiers for the boss (Bureaucratic Cascade, Ongoing Investigation, so on) and a few Rubber Stamps to try to cheat out the big cards, and you'd still be able to wack out 10 mortis increases on the regular. It also fits well into card generation tactics, like Odds-On Favourite, because it simply counts the number of cards in hand, and Odds-On Favourite ignores hand limit rules, as does any other card that generates new cards instead of drawing.
Volatile Transmutation - The boss gains 3 mortis per card with a status effect you have in hand, then cleanse all status effects from your hand.
Volatile Transmutation is built as a way to get some damage in while cleansing status effects, plain and simple. Up until now, all cleanse effects were primarily mortis reduction tools, but there's no reason it has to be like that - obviously each domain has it's own status it likes to place on the player and the upcoming domain will be doing much of the same, so hopefully you find some use for this card as a tech card. Who knows, maybe even more cards will come out that support giving yourself statuses for the sake of buffs ;)
Progress Report and What's Next
Really good news here - I've got basically everything up to the first bounty boss, Zeus, wired up, the only thing that remains is wiring up his card pool and a little spice that I'm not yet sharing! You'll have to look out for the 0.4.0 update or maybe read a few more of the future devlogs.
In sooner-to-be news, 0.3.5 is going well and the new domain is essentially all wired in, including it's mechanic, save for it's card pool, but that should be something I can knock out over the weekend. Additionally, there's a new adjective already fully put together that focuses around banishing cards from the discard pile or deck. Could be helpful, could be a hinderance, depends on what you're playing.
Steam Release?
Final Notice does have a reserved ID on steam, I actually only need to launch the page for it after making all the promotional art, today's picture for the devlog is actually going to be the capsule art of the game! Now, steam asks for quite a lot of stuff before it'll let a page be launched, and then a 2 week timeframe, so I'm going to get the page up and going, make it wishlist-able (weird way to put that), and add some direction to said wishlist here on itch, but my efforts, primarily, will still be focused here, at least until there's enough of a reason to prioritise wishlists.
Now, full transparency, a LOT - and I mean a lot - of the game's downloads and views are from ads that are ran over on reddit, they seem to work really well, so that's grand, but obviously they can't be run all the time. I work a full time job and it's decent on pay, so I'm not struggling, but I'm not made of money either. On that basis, ads only run for the game between Tuesday morning and Wednesday evening, in that downtime between those ads, it's going to be pretty quiet here, so any and all sharing you do, people that enjoy the game, is very much appreciated. No stronger tool than word of mouth in advertisement and more players means more feedback, and that means a better game, so...
Share Final Notice With Your Friends!
That's all we've got for this devlog, I'll see you on sunday with some minor updates and a bit of a behind the scenes for how the bosses were designed and how they're generated.
Till next time!
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Final Notice
Immortality is not a right. It’s a paperwork error.
Status | In development |
Author | themokujin |
Genre | Card Game, Strategy |
Tags | 2D, Creepy, Dark, Deck Building, Horror, Pixel Art, Singleplayer, Turn-based |
More posts
- Final Notice Hits Steam! - V0.3.748 minutes ago
- Maybe These Cards Are A Little Strong - Final Notice 0.3.623 hours ago
- Implemented Player Feedback! - Final Notice V0.3.5.11 day ago
- Dreams and Void - Final Notice V0.3.5 Major Patch2 days ago
- Quality of Death - Final Notice V0.3.43 days ago
- Designing God - A Peek Behind The Boss Design3 days ago
- Creating The King of Olympus and The Domain of Dreams4 days ago
- Softlocks Amirite? - Final Notice V0.3.16 days ago
- Final Notice 0.3.0 - Deckbuilder Complete (im cooked.)7 days ago
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