Unlockable Cards + The Hardest Boss Yet - Final Notice V0.4.41
Welcome or Welcome Back!
In today's update, I'll quickly overview some unlockable cards from the bounty bosses, what Maman Brigitte's difficulty entails and, lastly, a little information about upcoming updates.
New Feature: Unlockable Cards!
So I've talked about this one for a while, but I wanted to add some unlockable cards to Final Notice - currently not all the ones I wanted to add are in, but all the bosses, except Maman Brigitte, the one in this update, have unlockable "Boss Cards" - which you can tell the difference between because they are A) in more than just "green" colour-wise and B) trimmed with a fancy sort-of-dull-and-grungy gold border.
Ideally I'll be keeping these cards pretty much a secret - so I won't spoil any effects or names, but I will show you the set of them here. They're all pretty damn strong cards so I'd recommend going to the bounty mode to beat the bosses!
If you've ALREADY beaten the bosses, you only need to open the deckbuilder to receive the new cards.
Maman Brigitte
Maman Brigitte is the first boss rated at 5/5 for difficulty - she's unforgiving, very, very fond of filling your hand with garbage and very, very fond of making your cards basically unplayable due to mortis costs.
She's far easier to beat with the boss cards from her voodoo kin, so I'd recommend tackling them first. She has no special effects other than being immune to stuns, however, so if you manage to crack open some way to OTK her or, even better, completely ignore her even IF she gets a turn, do show it off! I'd love to nerf see it!
Upcoming!
I won't rattle on about this much, plans change all the time after all, but you can expect the following key updates in the future:
V0.4.5 - Lots, lots more unlockable cards. You'll start earning cards left and right when you begin, but gradually they'll become neat little "oh, nice!" moments you get from completing hidden challenges. I'd appreciate some feedback if you, the players, would prefer these challenges to remain hidden or not. Personally, I prefer it, but if the majority wants a challenge list, I can do that too. Y'know where to find me best! @friend1252.
V0.5.0 - (Ideally) the roguelike mode! This will be in beta, and will likely only contain one run, but this should hopefully be the start of one of the last bit of "planned" content for the game, where you fight sequential bosses of increasing difficulty with a small starter deck, then add passive effects and new cards after each fight. Think Hearthstone's Adventures like Rastakhan's Rumble, but ideally with a lot more jank. (For better or for worse!)
That's all I've got for you today, hello to all the new people that've recently picked the game up or check the updates section and, as always-
Till next time!
Files
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Final Notice
Immortality is not a right. It’s a paperwork error.
Status | In development |
Author | themokujin |
Genre | Card Game, Strategy |
Tags | 2D, Creepy, Dark, Deck Building, Horror, Pixel Art, Singleplayer, Turn-based |
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- Roguelike Mode...? Let's Talk Release Date.4 days ago
- A Cheeky Twist - Final Notice V0.4.4 PLAYTEST9 days ago
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- Balancing a God - Final Notice's Bounties Mode12 days ago
- Something's Brewing...14 days ago
- Medals and Developments - V0.4.116 days ago
- THE BIG BOUNTIES UPDATE! V0.4.018 days ago
- MANY Fixes, Couple Features! - V0.3.919 days ago
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